Difference between revisions of "BRender"

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==BRender Development==
==BRender Development==


*[https://rr2000.toshiba-3.com/R4/BRENDER/TEBK_1.HTM BRender Technical Manual]
*[https://rr2000.toshiba-3.com/R4/BRENDER/TEBK_1.HTM BRender Technical Manual] (HTML version)
*[https://archive.org/details/brender-technical-reference-manual BRender Technical Manual v1.2] (PDF)
*[https://archive.org/details/brender-tutorial-guide BRender Tutorial Guide v1.2] (PDF)
*[https://archive.org/details/brender-x-86-install-guide BRender x86 Install Guide v1.2] (PDF)


The PDF versions were created by converting FrameMaker/FrameReader versions from the BRender v1.2 SDK, and may have some text glitches due to missing fonts.


==BRender research==
==BRender research==
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*Sam Littlewood ([https://www.reddit.com/user/samlittlewood u/samelittlewood]) (sam in the BRender strings). [https://www.reddit.com/r/gamedev/comments/2o2bh2/17_year_old_carmageddon_debugging_symbols_file/cmjni9n Contacted on reddit], he followed up a bit later to say he no longer had any documentation or SDKs.
*Sam Littlewood ([https://www.reddit.com/user/samlittlewood u/samelittlewood]) (sam in the BRender strings). [https://www.reddit.com/r/gamedev/comments/2o2bh2/17_year_old_carmageddon_debugging_symbols_file/cmjni9n Contacted on reddit], he followed up a bit later to say he no longer had any documentation or SDKs.
*Dan Piponi ([https://twitter.com/sigfpe @sigfpe]). [https://twitter.com/Foone/status/662067352247242752 Only has the manual, which we already have].
*Dan Piponi ([https://twitter.com/sigfpe @sigfpe]). [https://twitter.com/Foone/status/662067352247242752 Only has the manual, which we already have].
*Jez San: Not yet contacted. I have a possible email address to follow up on.
*Jez San: Contacted, doesn't have any SDKs but did give approval to open source the BRender SDK.

<br />


==BRender SDKs==
==BRender SDKs==
We know of at least THREE existing examples of the SDK, with possibly two more existing but not yet confirmed.
We know of at least six existing examples of the SDK:


*[https://archive.org/details/IBMDeveloperConnectionForOS25CDs IBM Developer Connection for OS/2 Volume 12], disc 3 under TOOLKITS\WARPTKV3\TOOLKIT\BETA\BRENDER: Contains an OS/2-only version of the BRender SDK, with docs in an OS/2-only format, and is limited to the floating-point only version. The internal file dates point to March 1995.
*[https://archive.org/details/IBMDeveloperConnectionForOS25CDs IBM Developer Connection for OS/2 Volume 12], disc 3 under TOOLKITS\WARPTKV3\TOOLKIT\BETA\BRENDER: Contains an OS/2-only version of the BRender SDK, with docs in an OS/2-only format, and is limited to the floating-point only version. The internal file dates point to March 1995.
*[https://archive.org/details/boi-jul-96 Best Of Internet July 1996]. This warez CD includes a copy of the SDK called "[[BRender x86 1.1.2]]". Mainly for DOS, but includes a sample file running BRender in a Win32s app. Dates point to September 1995.
*[https://archive.org/details/boi-jul-96 Best Of Internet July 1996]. This warez CD includes a copy of the SDK called "[[BRender x86 1.1.2]]". Mainly for DOS, but includes a sample file running BRender in a Win32s app. Dates point to September 1995.
*Croc: The source for Croc contains an original and a modified version of the BRender SDK, complete with source. This became the v1.3.2 and "1997" source releases.
*Unknown 3rd source: There's a leaked version of the SDK that has been shown in some places (but kept confidential), and seems to be a later version than the other two.
*[https://archive.org/details/brender25 BRender SDK v1.2] (aka BRENDER25.ZIP): This version is from March 1996, and was found on January 15th, 2022.
*Unfound version: Warez lists from Reality Check Network: [https://16colo.rs/mag/rcn-14/ RCN #14] and [https://16colo.rs/mag/rcn-15/ RCN #15] mention "BRender SDK v1.2", in a file named "BREND-25.ZIP". This file isn't currently available, but can hopefully be found. It's mentioned as being uploaded April 30th, 1996.
*Unfound version: Another warez CD, this one "[http://hassoft.freeservers.com/proglist/Cd-147.txt CD-147]" (I'm not sure of the name) includes "The Brender Development Toolkit V1.4" (WPNBRDT1.ZIP, 1442825 bytes).
*[https://archive.org/details/brender-1.4-sdk BRender SDK v1.4] (WPNBRDT1.ZIP) <s>Unfound</s> version: Another warez CD, this one "[http://hassoft.freeservers.com/proglist/Cd-147.txt CD-147]" (I'm not sure of the name) includes "The Brender Development Toolkit V1.4" (WPNBRDT1.ZIP, 1442825 bytes). This version has been found and uploaded. This version is from 02/1998 (file dates) - 05/1998 (warez release date). Some files are corrupt, but it only affects a few files.
*[https://github.com/foone/BRender-3DMM BRender-3DMM]: The version used by 3D Movie Maker. Dating to May 1995, this version is only 3 pre-compiled LIB files.

==Open Sourced BRender==
On May 3rd 2022, [https://twitter.com/Foone/status/1521574394761383936 the BRender engine was open sourced by Jez San]. Two versions of the source were released on this day, with a 3rd coming later from a version used with Privateer 2. Early on it was believed Microsoft had a copy of the source for their 3D Movie Maker repo, but that version was lost, and the repo only contains binaries.
{| class="wikitable"
|+
!Version
!Date
!Github
!Archive
!Notes
|-
|v1.3.2
|1998-11-17
|[https://github.com/foone/BRender-v1.3.2 BRender-v1.3.2]
|[https://archive.org/details/brender-v-1.3.2 brender-v-1.3.2]
|Appears to be unmodified
|-
|v???
|1997-08-??
|[https://github.com/foone/BRender-1997 BRender-1997]
|[https://archive.org/details/brender-1997 brender-1997]
|Modified to be used in a game, which has been redacted out of the source
|-
|v1.1.2
|1995/09/07
|[https://github.com/foone/BRender-v1.1.2 BRender-v1.1.2]
|[https://archive.org/details/brender-v-1.1.2 brender-v-1.1.2]
|Unmodified (or very lightly modified), originally used with the game Privateer 2
|-
|N/A
|N/A
|[https://github.com/BlazingRenderer/BRender BRender]
|
|The version used by Croc: Definitive Edition. A modernized version of the source with OpenGL rendering
|}


==Games using the BRender Engine==
==Games using the BRender Engine==
<br />
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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|[https://www.mobygames.com/game/croc-legend-of-the-gobbos Croc 1: Legend of the Gobbos]
|[https://www.mobygames.com/game/croc-legend-of-the-gobbos Croc 1: Legend of the Gobbos]
|1997
|1997
|Argonaut
|Fox Interactive
|Windows
|-
|[https://www.mobygames.com/game/croc-2 Croc 2]
|1999
|Argonaut
|Argonaut
|Fox Interactive
|Fox Interactive
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|Sensible Software
|Sensible Software
|GT Interactive
|GT Interactive
|Windows
|-
|[https://archive.org/details/surfdestroy_demo Surf and Destroy (demo)]
|N/A
|Grolier Interactive
|?
|Windows
|Windows
|}
|}
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*[https://rr2000.toshiba-3.com/pc-files Road Reaction's PC files section contains some BRender info in the Other Files section] See also [https://rr2000.cwaboard.co.uk/tutorials under Tutorials, at the bottom.]
*[https://rr2000.toshiba-3.com/pc-files Road Reaction's PC files section contains some BRender info in the Other Files section] See also [https://rr2000.cwaboard.co.uk/tutorials under Tutorials, at the bottom.]
*[https://rr2000.cwaboard.co.uk/R6/BRender/ Road Reactions BRender resources]
*[https://rr2000.cwaboard.co.uk/R6/BRender/ Road Reactions BRender resources]
*[https://blazingrender.net/ Blazing Render.net]

Latest revision as of 22:38, 17 December 2024

BRender

BRender is the Blazing Render engine created by Argonaut Software.

BRender Development


The PDF versions were created by converting FrameMaker/FrameReader versions from the BRender v1.2 SDK, and may have some text glitches due to missing fonts.

BRender research

I've been trying to contact people who worked on BRender, to see if they can provide an SDK. Current progress:

BRender SDKs

We know of at least six existing examples of the SDK:

  • IBM Developer Connection for OS/2 Volume 12, disc 3 under TOOLKITS\WARPTKV3\TOOLKIT\BETA\BRENDER: Contains an OS/2-only version of the BRender SDK, with docs in an OS/2-only format, and is limited to the floating-point only version. The internal file dates point to March 1995.
  • Best Of Internet July 1996. This warez CD includes a copy of the SDK called "BRender x86 1.1.2". Mainly for DOS, but includes a sample file running BRender in a Win32s app. Dates point to September 1995.
  • Croc: The source for Croc contains an original and a modified version of the BRender SDK, complete with source. This became the v1.3.2 and "1997" source releases.
  • BRender SDK v1.2 (aka BRENDER25.ZIP): This version is from March 1996, and was found on January 15th, 2022.
  • BRender SDK v1.4 (WPNBRDT1.ZIP) Unfound version: Another warez CD, this one "CD-147" (I'm not sure of the name) includes "The Brender Development Toolkit V1.4" (WPNBRDT1.ZIP, 1442825 bytes). This version has been found and uploaded. This version is from 02/1998 (file dates) - 05/1998 (warez release date). Some files are corrupt, but it only affects a few files.
  • BRender-3DMM: The version used by 3D Movie Maker. Dating to May 1995, this version is only 3 pre-compiled LIB files.

Open Sourced BRender

On May 3rd 2022, the BRender engine was open sourced by Jez San. Two versions of the source were released on this day, with a 3rd coming later from a version used with Privateer 2. Early on it was believed Microsoft had a copy of the source for their 3D Movie Maker repo, but that version was lost, and the repo only contains binaries.

Version Date Github Archive Notes
v1.3.2 1998-11-17 BRender-v1.3.2 brender-v-1.3.2 Appears to be unmodified
v??? 1997-08-?? BRender-1997 brender-1997 Modified to be used in a game, which has been redacted out of the source
v1.1.2 1995/09/07 BRender-v1.1.2 brender-v-1.1.2 Unmodified (or very lightly modified), originally used with the game Privateer 2
N/A N/A BRender The version used by Croc: Definitive Edition. A modernized version of the source with OpenGL rendering

Games using the BRender Engine

Name Year Developer Publisher Platforms
3D Movie Maker 1995 Microsoft Microsoft Windows
Alien Odyssey 1995 Argonaut Philips Interactive DOS
Arena AD (cancelled) N/A Stainless Software ? Windows
Bondurant High Performance Racing (Unreleased/in-house?) N/A Fathom Pictures ? ?
Bundesliga Manager 97 / Total Football Management 1996 Software 2000 Software 2000 DOS
Bundesliga Manager 98 1998 Software 2000 Eidos Windows
Carmageddon 1997 Stainless Software Interplay, SCi Games DOS, Windows, Macintosh
Carmageddon 2: Carpocalypse Now 1998 Stainless Software SCi Games Windows, Macintosh
Croc 1: Legend of the Gobbos 1997 Argonaut Fox Interactive Windows
Doctor Who: Destiny of the Doctors 1997 Studio Fish BBC Multimedia Windows
F1 Manager 1996 Software 2000 Software 2000 DOS
F1 Manager Professional 1997 Software 2000 Software 2000 DOS
Freelancer 2120 (cancelled) N/A Imagitec ? DOS
FX Fighter 1995 Argonaut GTE Entertainment DOS
FX Fighter Turbo 1996 Argonaut GTE Entertainment Windows
Hasbro Xscape/Rush/Toaster (cancelled) N/A Hasbro ? ?
Hotwheels project (cancelled) N/A Stainless Software ? ?
Independence War 1998 Particle Systems Infogrames Windows
I-War: Defiance 1999 Particle Systems Infogrames Windows
Motor Mash 1998 Eutechnyx Limited Ocean Software DOS, Windows
Nickelodeon 3D Movie Maker 1996 Microsoft Microsoft Windows
Pete Sampras Tennis '97 1996 Codemasters Codemasters DOS, Windows
Play with the Teletubbies 1998 Asylum Entertainment Knowledge Adventure Windows
Privateer 2: The Darkening 1996 EA Manchester Electronic Arts DOS, Windows
Queen: The eYe 1998 Destination Design Electronic Arts DOS
Search and Rescue (SAR) 1997 Interactivision Intense Entertainment Interactive Windows
Sensible Soccer '98 1997 Sensible Software GT Interactive Windows
Sensible Soccer '98: European Club Edition 1998 Sensible Software GT Interactive Windows
Surf and Destroy (demo) N/A Grolier Interactive ? Windows

BRender Versions

See BRender versions used by games

Links