Difference between revisions of "BRender"
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(Created page with "== BRender == BRender is the Blazing Render engine created by Argonaut Software. == BRender Versions == See BRender versions used by games == Links == * [http://w...") |
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== BRender == |
== BRender == |
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BRender is the Blazing Render engine created by [[Argonaut Software]]. |
BRender is the Blazing Render engine created by [[Argonaut Software]]. |
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== BRender Development == |
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* [https://rr2000.toshiba-3.com/R4/BRENDER/TEBK_1.HTM BRender Technical Manual] |
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TODO: Link to the OS/2 SDK and more docs |
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== BRender research == |
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I've been trying to contact people who worked on BRender, to see if they can provide an SDK. Current progress: |
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* Sam Littlewood ([https://www.reddit.com/user/samlittlewood u/samelittlewood]) (sam in the BRender strings). [https://www.reddit.com/r/gamedev/comments/2o2bh2/17_year_old_carmageddon_debugging_symbols_file/cmjni9n Contacted on reddit], he followed up a bit later to say he no longer had any documentation or SDKs. |
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* Dan Piponi ([https://twitter.com/sigfpe @sigfpe]). [https://twitter.com/Foone/status/662067352247242752 Only has the manual, which we already have]. |
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* Jez San: Not yet contacted. I have a possible email address to follow up on. |
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Revision as of 02:28, 5 January 2019
BRender
BRender is the Blazing Render engine created by Argonaut Software.
BRender Development
TODO: Link to the OS/2 SDK and more docs
BRender research
I've been trying to contact people who worked on BRender, to see if they can provide an SDK. Current progress:
- Sam Littlewood (u/samelittlewood) (sam in the BRender strings). Contacted on reddit, he followed up a bit later to say he no longer had any documentation or SDKs.
- Dan Piponi (@sigfpe). Only has the manual, which we already have.
- Jez San: Not yet contacted. I have a possible email address to follow up on.
BRender Versions
See BRender versions used by games