Solar Winds

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Solar Winds

Solar Winds is a neat game by Stone Interactive. Some hackery:

Random Findings

  • The EXE contains some of the same informatiom as other files. For example. BH_CONV (conversations) and BH_START (scans).
  • The Palette (in BH_PAL.DAT) is in full 888 (8 bits per channel) format, despite this being a VGA mode 13h game (Mode 13h is 666, 6 bits per channel format). The game converts the palette on loading.
  • The bh_muNN.dat files are in CMF (Creative Music File) format but AdPlay doesn't play them back 100% correctly.

RLE Compression

Many of the files are RLE compressed. The format is:

Byte Format Size Meaning
0-254 [Byte] 1 Literal byte
255 [255][Length][Value] 3 Length copies of Value (byte)

Save Format

Offset Bytes Name
0x34EE 1 Dumb Missiles
0x34F4 1 Smart Missiles
0x3BAF 2 Reactor Power
0x3BB1 2 Weapon power
0x3BB3 2 Life support power
0x3BB5 2 Engine power
0x3BB7 2 Sensor power
0x3BB9 2 Fore shields
0x3BBB 2 Aft shields
0x3BBD 2 Left shields
0x3BBF 2 Right shields
0x3BED 1 Hyperdrive Power
0x3A31 1 Configuration (0=Normal, 1=Combat)
0x3BE5 1 Rotation (0=East, 8=N, 10=W, 18=S)

See Also