Difference between revisions of "BRender versions used by games"
Jump to navigation
Jump to search
(Created page with "== Background == You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine....") |
(Added links to wikipedia/mobygames for titles) |
||
Line 1: | Line 1: | ||
== |
==Background== |
||
You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine. |
You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine. |
||
Line 6: | Line 6: | ||
So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped. |
So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped. |
||
=== Croc: Legend of the Gobbos |
===[http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos]=== |
||
<pre>Croc.exe 1997-11-24 376558b32f521465afc3e632f9fc810b |
<pre>Croc.exe 1997-11-24 376558b32f521465afc3e632f9fc810b |
||
CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15 |
CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15 |
||
Line 25: | Line 25: | ||
$Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $</pre> |
$Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $</pre> |
||
=== FX-Fighter |
===[http://en.wikipedia.org/wiki/FX_Fighter FX-Fighter]=== |
||
<pre> |
<pre> |
||
FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3 |
FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3 |
||
Line 100: | Line 100: | ||
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $ </pre> |
$Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $ </pre> |
||
=== FX-Fighter Turbo=== |
===[http://en.wikipedia.org/wiki/FX_Fighter FX-Fighter Turbo]=== |
||
<pre> |
<pre> |
||
FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec |
FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec |
||
Line 111: | Line 111: | ||
(Uses BDD) |
(Uses BDD) |
||
=== Alien Odyssey=== |
===[http://www.mobygames.com/game/alien-odyssey Alien Odyssey]=== |
||
<pre> |
<pre> |
||
FOREST.EXE 1995-10-11 71404d48ece581a6fd784ba6257239fe |
FOREST.EXE 1995-10-11 71404d48ece581a6fd784ba6257239fe |
||
Line 255: | Line 255: | ||
</pre> |
</pre> |
||
=== |
===[[3D Movie Maker]]=== |
||
<pre> |
<pre> |
||
3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa |
3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa |
||
Line 312: | Line 312: | ||
</pre> |
</pre> |
||
=== |
===[[I-War]]=== |
||
<pre> |
<pre> |
||
IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387 |
IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387 |
||
Line 322: | Line 322: | ||
(Uses BDD) |
(Uses BDD) |
||
=== F1 Manager Professional=== |
===[http://www.mobygames.com/game/f1-manager-professional F1 Manager Professional]=== |
||
<pre> |
<pre> |
||
F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37 |
F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37 |
||
Line 334: | Line 334: | ||
$Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $ |
$Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $ |
||
</pre> |
</pre> |
||
===[http://en.wikipedia.org/wiki/Carmageddon Carmageddon]=== |
|||
=== Carmageddon=== |
|||
<pre> |
<pre> |
||
3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46 |
3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46 |
||
Line 354: | Line 352: | ||
(Uses BDD) |
(Uses BDD) |
||
=== |
===[[w:Doctor_Who:_Destiny_of_the_Doctors|Doctor Who: Destiny of the Doctors]]=== |
||
<pre> |
<pre> |
||
DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D |
DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D |
||
Line 366: | Line 364: | ||
=== |
===TODO=== |
||
Acquire and test the rest of the games on these lists: |
Acquire and test the rest of the games on these lists: |
||
* |
*[http://wiki.carmageddon.com/wiki/BRender#Some_games_using_the_BRender_engine Carmageddon wiki's list] |
||
* |
*[https://twitter.com/toshiba_3/status/1081341513366425600 @toshiba_3's list of BRender games] |
Revision as of 10:43, 5 January 2019
Background
You can extract the versions of the internal BRender files by grepping the binaries for $Id, which provides timestamps for each of the files in the engine.
This is usually in the main EXE, but some games use the BDD system which allows for renderers to be split out from the main game.
So far I've only done this on PC: version strings might also exist in the console games that used BRender, or may have been stripped.
Croc: Legend of the Gobbos
Croc.exe 1997-11-24 376558b32f521465afc3e632f9fc810b CrocP6.exe 1997-11-24 9190f935f9812106e2f0bc0636530c15 $Id: L_PI.C 1.2 1996/10/16 13:13:50 NIKH Exp $ $Id: L_PIZ.C 1.3 1996/12/10 16:19:20 jon Exp $ $Id: P_PI.C 1.2 1996/10/16 13:13:16 NIKH Exp $ $Id: P_PIZ.C 1.3 1996/12/10 16:18:54 jon Exp $ $Id: SAFEDIV.ASM 1.1 1996/09/26 19:04:00 JOHNG Exp $ $Id: TT15_PI.ASM 1.1 1996/09/26 19:04:06 JOHNG Exp $ $Id: TT15_PIZ.ASM 1.2 1996/12/10 16:46:56 jon Exp $ $Id: TT16_PI.ASM 1.1 1996/09/26 19:04:07 JOHNG Exp $ $Id: TT16_PIZ.ASM 1.2 1996/12/10 16:47:00 jon Exp $ $Id: TT24_PIZ.ASM 1.2 1996/12/10 16:47:04 jon Exp $ $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $ $Id: tt24_pi.asm 1.1 1996/09/26 19:04:09 JOHNG Exp $
FX-Fighter
FIGHT.EXE 1996-12-24 1ebed2ce8d3a3bc39d4f82bfc29571f3 $Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $ $Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $ $Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $ $Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $ $Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $ $Id: clock.asm 1.1 1995/05/17 16:07:02 simon Exp $ $Id: clock.asm 1.2 1995/02/22 22:06:55 sam Exp $ $Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $ $Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $ $Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $ $Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $ $Id: dosgfx.c 1.6 1995/03/20 21:31:03 sam Exp $ $Id: eexit.c 1.2 1993/07/28 18:30:51 sam Exp $ $Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $ $Id: eoutput.c 1.2 1993/07/28 18:30:52 sam Exp $ $Id: error.c 1.2 1993/07/28 18:30:53 sam Exp $ $Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $ $Id: fai.c 1.53 1995/05/16 14:36:18 simon Exp $ $Id: fcamera.c 1.135 1995/05/26 17:20:37 simon Exp $ $Id: ffloors.c 1.10 1995/05/26 14:33:39 simon Exp $ $Id: fhscores.c 1.48 1995/05/22 16:00:41 stevet Exp $ $Id: fight.c 1.230 1995/05/31 11:24:37 simon Exp $ $Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $ $Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $ $Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $ $Id: fmoves.c 1.180 1995/05/26 16:54:10 simon Exp $ $Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $ $Id: fspmoves.c 1.45 1995/05/19 01:09:00 stevet Exp $ $Id: fsupport.c 1.118 1995/05/26 16:06:40 stevet Exp $ $Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $ $Id: gfxloops.asm 1.5 1995/04/28 15:39:47 simon Exp $ $Id: keyboard.c 1.3 1995/02/22 22:07:05 sam Exp $ $Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $ $Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $ $Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $ $Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $ $Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $ $Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $ $Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ $Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $ $Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $ $Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $ $Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $ $Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $ $Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $ $Id: pmmemops.c 1.2 1995/02/22 21:42:21 sam Exp $ $Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $ $Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $ $Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $ $Id: readmse.c 1.2 1995/02/22 22:07:11 sam Exp $ $Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $ $Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $ $Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $ $Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $ $Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $ $Id: safefil.c 1.6 1993/07/28 18:31:02 sam Exp $ $Id: safemem.c 1.4 1993/07/28 18:31:04 sam Exp $ $Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $ $Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $ $Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $ $Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $ $Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $ $Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $ $Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $ $Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $ $Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $ $Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $ $Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $ $Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $ $Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $
FX-Fighter Turbo
FIGHT.EXE 1996-10-18 7e94ea7c5343c28b6150b8e9f9b841ec $Id: demo.c 1.16 1995/04/21 19:02:59 IAN Exp $ $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $
(Uses BDD)
Alien Odyssey
FOREST.EXE 1995-10-11 71404d48ece581a6fd784ba6257239fe MINE.EXE 1996-10-11 df88db7d3bab380c375ad153a051cea4 VILLAGE.EXE 1995-10-11 9cf4a785e3793707320d466663e064a8 VILLAGE2.EXE 1995-10-11 8ea481009dbe70e8ce83242a84f60eac $Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $ $Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $ $Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $ $Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $ $Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $ $Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $ $Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $ $Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $ $Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $ $Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $ $Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $ $Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $ $Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $ $Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ $Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $ $Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $ $Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $ $Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $ $Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $ $Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $ $Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $ $Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $ $Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $ $Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $ $Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $ INTRO.EXE 1995-10-19 1de80d7417255418fadc9918adfacaed $Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $ $Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $ $Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $ $Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $ $Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $ $Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $ $Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $ $Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $ $Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $ $Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $ $Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $ $Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $ $Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $ $Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $ $Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $ $Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $ $Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $ $Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $ $Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $ $Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $ $Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $ $Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $ $Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $ $Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $ $Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ $Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $ $Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $ $Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $ $Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $ $Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $ $Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $ $Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $ $Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $ $Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $ $Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $ $Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $ $Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $ $Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $ $Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $ $Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $ $Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $ $Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $ $Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $ $Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $ $Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $ $Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $ $Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $ $Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $ $Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $ $Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $ $Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $ $Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $ 3DGAME.EXE 1995-10-11 534bb701bb04c41d4f814ce8c5b1f9e1 $Id: actsupt.c 1.4 1995/02/22 21:41:19 sam Exp $ $Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $ $Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $ $Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $ $Id: bswap.c 1.11 1995/02/22 21:41:26 sam Exp $ $Id: datafile.c 1.31 1995/02/22 21:41:28 sam Exp $ $Id: decal.c 1.1 1995/02/27 14:17:43 sam Exp $ $Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $ $Id: def_mdl.c 1.12 1995/02/22 21:41:32 sam Exp $ $Id: dosgfx.c 1.3 1995/02/22 22:06:58 sam Exp $ $Id: envmap.c 1.10 1995/02/22 21:41:36 sam Exp $ $Id: error.c 1.4 1995/02/22 21:41:37 sam Exp $ $Id: file.c 1.4 1995/02/22 21:41:38 sam Exp $ $Id: fileops.c 1.23 1995/02/22 21:41:39 sam Exp $ $Id: fixed386.asm 1.20 1995/02/22 21:41:43 sam Exp $ $Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $ $Id: fnt3x5.asm 1.2 1995/02/22 21:41:45 sam Exp $ $Id: fwsetup.c 1.19 1995/02/22 21:41:54 sam Exp $ $Id: light24.c 1.4 1995/02/22 21:41:58 sam Exp $ $Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $ $Id: light8.c 1.5 1995/02/22 21:42:00 sam Exp $ $Id: light8o.c 1.5 1995/02/22 21:42:01 sam Exp $ $Id: matrix34.c 1.3 1995/02/22 21:42:09 sam Exp $ $Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $ $Id: memloops.asm 1.2 1995/02/22 21:42:13 sam Exp $ $Id: mesh386.asm 1.28 1995/02/22 21:53:34 sam Exp $ $Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $ $Id: pcloops.asm 1.3 1995/02/22 22:07:09 sam Exp $ $Id: pixelmap.c 1.13 1995/02/22 21:42:18 sam Exp $ $Id: pmdsptch.c 1.2 1995/02/22 21:42:19 sam Exp $ $Id: pmgenops.c 1.2 1995/02/22 21:42:20 sam Exp $ $Id: pmmemops.c 1.2 1995/02/22 21:42:21 sam Exp $ $Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $ $Id: prepmesh.c 1.29 1995/02/22 21:42:25 sam Exp $ $Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $ $Id: realseg.asm 1.3 1995/02/22 22:07:13 sam Exp $ $Id: register.c 1.11 1995/02/22 21:42:29 sam Exp $ $Id: regsupt.c 1.3 1995/02/22 21:42:31 sam Exp $ $Id: resource.c 1.5 1995/02/22 21:42:35 sam Exp $ $Id: safediv.asm 1.3 1995/02/22 21:53:40 sam Exp $ $Id: surface.c 1.7 1995/02/22 21:42:40 sam Exp $ $Id: ti8_piz.asm 1.17 1995/02/22 21:53:47 sam Exp $ $Id: transfrm.c 1.16 1995/02/22 21:42:42 sam Exp $ $Id: tt15_piz.asm 1.2 1995/02/22 21:53:57 sam Exp $ $Id: tt24_piz.asm 1.2 1995/02/22 21:53:58 sam Exp $ $Id: vesaapi.asm 1.1 1995/02/22 22:10:20 sam Exp $ $Id: zbclip.c 1.2 1995/02/22 21:54:02 sam Exp $ $Id: zbmatl.c 1.3 1995/02/22 21:54:05 sam Exp $ $Id: zbmesh.c 1.62 1995/02/22 21:54:06 sam Exp $ $Id: zbmeshe.c 1.1 1995/02/23 13:36:10 dan Exp $ $Id: zbmeshp.c 1.18 1995/02/22 21:54:10 sam Exp $ $Id: zbrendr.c 1.33 1995/02/22 21:54:13 sam Exp $ $Id: zbsetup.c 1.16 1995/02/22 21:54:15 sam Exp $
3D Movie Maker
3DMOVIE.EXE 1995-10-06 dc24c737bc36ba20c39427135e630cfa NICK3D.EXE 1996-08-01 1c8fe19cf122b18e142d1fff866430c7 $Id: actsupt.c 1.8 1995/05/25 13:22:59 sam Exp $ $Id: angles.c 1.12 1995/02/22 21:41:21 sam Exp $ $Id: bbox.c 1.21 1995/02/22 21:53:27 sam Exp $ $Id: brlists.c 1.4 1995/02/22 21:41:24 sam Exp $ $Id: datafile.c 1.36 1995/06/30 15:50:01 sam Exp $ $Id: decal.c 1.2 1995/03/01 15:49:32 sam Exp $ $Id: def_mat.c 1.4 1995/02/22 21:41:31 sam Exp $ $Id: def_mdl.c 1.13 1995/03/29 16:40:59 sam Exp $ $Id: diag.c 1.1 1995/07/28 19:03:10 sam Exp $ $Id: envmap.c 1.11 1995/03/01 15:25:57 sam Exp $ $Id: file.c 1.5 1995/07/28 19:01:42 sam Exp $ $Id: fileops.c 1.32 1995/06/30 16:01:03 sam Exp $ $Id: fixed.c 1.10 1995/02/22 21:41:42 sam Exp $ $Id: fixed386.asm 1.23 1995/07/28 19:01:43 sam Exp $ $Id: fnt3x5.asm 1.5 1995/06/30 16:01:07 sam Exp $ $Id: fwsetup.c 1.22 1995/07/28 19:01:53 sam Exp $ $Id: light24.c 1.5 1995/03/01 15:26:08 sam Exp $ $Id: light24o.c 1.5 1995/02/22 21:41:59 sam Exp $ $Id: light8.c 1.7 1995/03/29 16:41:16 sam Exp $ $Id: light8o.c 1.6 1995/03/01 15:26:09 sam Exp $ $Id: matrix34.c 1.4 1995/03/01 15:26:13 sam Exp $ $Id: matrix4.c 1.2 1995/02/22 21:42:11 sam Exp $ $Id: memloops.asm 1.4 1995/07/28 19:01:58 sam Exp $ $Id: mesh386.asm 1.30 1995/05/25 13:25:08 sam Exp $ $Id: onscreen.c 1.9 1995/02/22 21:42:16 sam Exp $ $Id: pick.c 1.14 1995/06/30 16:01:20 sam Exp $ $Id: pixelmap.c 1.16 1995/07/28 19:02:01 sam Exp $ $Id: pmdsptch.c 1.5 1995/07/28 19:02:02 sam Exp $ $Id: pmgenops.c 1.5 1995/07/28 19:02:06 sam Exp $ $Id: pmmemops.c 1.4 1995/07/28 19:02:08 sam Exp $ $Id: prelight.c 1.1 1995/03/29 16:41:47 sam Exp $ $Id: prepmatl.c 1.6 1995/02/22 21:42:24 sam Exp $ $Id: prepmesh.c 1.34 1995/05/30 16:55:13 sam Exp $ $Id: quat.c 1.11 1995/02/22 21:42:28 sam Exp $ $Id: register.c 1.12 1995/03/16 11:57:07 sam Exp $ $Id: regsupt.c 1.4 1995/03/01 15:26:21 sam Exp $ $Id: resource.c 1.8 1995/05/25 13:24:04 sam Exp $ $Id: safediv.asm 1.4 1995/05/25 13:25:13 sam Exp $ $Id: surface.c 1.11 1995/03/29 16:41:24 sam Exp $ $Id: ti8_piz.asm 1.23 1995/05/25 13:25:17 sam Exp $ $Id: transfrm.c 1.17 1995/03/16 11:57:10 sam Exp $ $Id: tt15_piz.asm 1.4 1995/05/25 13:25:19 sam Exp $ $Id: tt24_piz.asm 1.4 1995/05/25 13:25:21 sam Exp $ $Id: zbclip.c 1.3 1995/03/01 15:49:44 sam Exp $ $Id: zbmatl.c 1.4 1995/03/01 15:49:47 sam Exp $ $Id: zbmesh.c 1.66 1995/07/28 19:04:06 sam Exp $ $Id: zbmeshe.c 1.18 1995/03/01 15:49:50 sam Exp $ $Id: zbmeshp.c 1.19 1995/03/01 15:49:52 sam Exp $ $Id: zbrendr.c 1.35 1995/07/28 19:04:09 sam Exp $ $Id: zbsetup.c 1.17 1995/03/01 15:49:55 sam Exp $
I-War
IWar.exe 1997-11-11 470ea8e2f6baebc12a070f6711131387 $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $
(Uses BDD)
F1 Manager Professional
F1.EXE 1997-11-17 7514596d4cc94b8146d8415c9029ca37 $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $ 3D.RSC 1997-07-14 822719436d921c08b485c060c4331902 $Id: vesabank.asm 2.1 1995/11/29 14:32:34 sam Exp $ $Id: vesaloop.asm 2.1 1995/11/29 14:32:34 sam Exp $
Carmageddon
3DFX.EXE ? 436cf18f120e03ccf9343ef521103f46 CARMA.EXE ? 5fb06a737ab02e0c6492480430ac5c3f CARMA.EXE ? 1004fe67cb1879181e5c6d7e98ebe6d4 (splat pack) CARMAG.EXE ? e492ea9b332bf1b42c015c33c0ce4b1c (splat pack) CARMAGV.EXE ? b1cf708504e507aa69e609c778040e69 (splat pack) CARMAV.EXE ? 2d65e95ba1d2b8349d83c64e8c496c9c (splat pack) VOODO2C.EXE ? ecdb1137c4aa8ed507f95a43ad5beca3 (splat pack) VOODO2C.EXE ? 7885827cb6119009afc225ed8b6a3e9d $Id: blockops.asm 2.1 1996/02/17 17:39:49 sam Exp $ $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $
(Uses BDD)
Doctor Who: Destiny of the Doctors
DOD.EXE 1997-12-02 24F7C0850A8557FEB8FCBC557D06EE6D $Id: fnt3x5.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp4x6.asm 2.1 1995/08/15 18:33:22 sam Exp $ $Id: fntp7x9.asm 2.1 1995/08/15 18:33:23 sam Exp $ (Uses BDD system)
TODO
Acquire and test the rest of the games on these lists: